Customization

Infinity and Technology
We’ve devoted a whole page to customization, seeing how dramatic a centerpiece it is in the MMO world. Choosing how one’s character appears, their style, and their aura is at the heart of any freeform game. As Chaoscraft offers such a deeply extensive spectrum of personal aesthetic modifications, we want to overview our current dream and the infinite spectrum of character we desire and know to be possible.
Under this overview, we will showcase three unique aesthetic styles for each of the ten classes we plan for Early Access. Beyond these ten, we will release as many classes as we can in both Early Access and Version 1.0. Here, we’ll see conceptual exhibitions of each of the races, illustrating how multiple races can play multiple classes and so adapt manifold styles.
We ask you keep in mind two points. One, this is of course a design abstract at this stage. We’ll exhibit prototypes of models as development progresses, taking the extended time it does in any game. It is extremely important a game have a detailed design abstract, to inform artistic direction. This design shows you, the player, what it is we want to create.
While all of these character types appear extremely detailed, so much so they can strike one as being so detailed as to have never been seen in a game before, each one you see below can in fact be made in an engine, provided sufficient time, discipline, and resources. None of this is a question of physical possibility. It is all a matter of time. Time is what is needed for artists to patiently create and perfect each piece, adding physiques, accessories, and styles until a model’s profile is complete. Each week an artist works, they refine detail further. Then they may add more in the future, when they revisit it. Over time, customization options expand, until they eventually grow so vast they become practically infinite.
So while all of this is currently conceptual at time of writing, what matters most is that, if Chaoscraft receives the same level of community support as other MMOs, all of what you see here becomes easily doable. It is only a matter of time, and giving skilled artists all they need.


Assassin

Elf
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Dwarf
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Gnome
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Technician

Ogre
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Troll
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Orc
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Demon Hunter

Biomorph
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Human
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Alien
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Nether Dragon

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Vampire

Angel
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Daemon
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Monster
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Reaper

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Astral Wizard

Ghoul
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Ghost
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Lich
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Chaos Witch

Fairy
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Droid
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Goblin
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Samurai

Shinigami
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Anomaly
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Golem
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Ranger

Biomorph
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Alien
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Elf
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