

Infinity and Technology
We’ve devoted a whole page to customization, seeing how dramatic a centerpiece it is in the MMO world. Choosing how one’s character appears, their style, and their aura is at the heart of any freeform game. As Chaoscraft offers such a deeply extensive spectrum of personal aesthetic modifications, we want to overview our current dream and the infinite spectrum of character we desire and know to be possible.
Under this overview, we will showcase three unique aesthetic styles for each of the 32 classes we plan for future release. Here, we’ll see conceptual exhibitions of each of the races, illustrating how multiple races can play multiple classes and so adapt manifold styles.
We’re transparent with the community about how we, a team of three devs who specialize in select skillsets, create concept art at this time. We would love to see all of this art created by a living artist soon. Remember, no matter how we make concept art, this kind of showcase conveys the game’s essence, revealing to you, the player, what it is we’re making in Chaoscraft.
We ask you keep in mind two points. One, this is of course a design abstract at this stage. We’ll exhibit prototypes of models as development progresses, taking the extended time it does in any game. It is extremely important a game have a detailed design abstract, to inform artistic direction. This design shows you, the player, what it is we want to create.
While all of these character types appear extremely detailed, so much so they can strike one as being so detailed as to have never been seen in a game before, each one you see below can in fact be made in an engine, provided sufficient time, discipline, and resources. None of this is a question of physical possibility. It is all a matter of time. Time is what is needed for artists to patiently create and perfect each piece, adding physiques, accessories, and styles until a model’s profile is complete. Each week an artist works, they refine detail further. Then they may add more in the future, when they revisit it. Over time, customization options expand, until they eventually grow so vast they become practically infinite.
So while all of this is currently conceptual at time of writing, what matters most is that, if Chaoscraft receives the same level of community support as other MMOs, all of what you see here becomes easily doable. It is only a matter of time, and giving skilled artists all they need.


Slayer

Elf

Dwarf

Gnome


Doomcarver





Demon Hunter

Biomorph

Human

Alien


Nether Dragon





Samurai

Shinigami

Anomaly

Golem


Adept

Ogre

Troll

Orc


Demon



Full send.


Reaper





Stalker





Nightmare Weaver





Trapdoor Spider


She just likes spiders.



Night Horror



Mutationmaxxing is the new meta among Night Horror tanks. This is how you throw off the opps. Max tendrils. Max eyes. Ultra flesh.
PURE HORROR. MAXIMUM MADNESS.


Eye





Hell Reaper





Hell Terror





Psibender

Biomorph

Human

Alien
Why not?


Grey





Shadow Elf





Gazer





Dementor





Assassin

Elf

Dwarf

Gnome


Technician

Ogre

Troll

Orc


Vampire

Angel

Daemon

Monster


Scoundrel

Ghoul

Ghost

Lich
Shit is about to go down.
A guy like him means business. We’re not here to play games or beat around the bush. It’s time to get down to brass tacks and put your money where your mouth is. If you can’t stand the heat, get out of the kitchen. All that jazz. Did we miss one?


Ranger

Biomorph

Alien

Elf


Trickster

Biomorph

Human
Who are we to stop them?

Alien


Astral Wizard

Ghoul

Ghost

Lich


Chaos Witch

Fairy

Droid

Goblin


Spheromancer

Angel

Daemon

Monster


Necromancer

Elf

Dwarf

Gnome


Druid





Nightmare Mage

Fairy

Droid

Goblin





I’ve travelled a long, strange road to show you this. If you’ve read this short story to the end, you deserve to know a bit more of the truth. First, a question I like to ask, to gauge familiarity.
Do you know what that is?
I was first shown one by a cold-blooded killer. Someone whose name has gotten lost in the ever-shifting archives of time like mine. I’ll never forget what he told me, speaking from the grave across the rainbow labyrinths of our melting worlds.
If there’s one thing I’m certain of, it is that, even if, in your heart, you know what I’ve shown you can one day soon come to pass, there is a dark part of your soul that whispers this must all be too fantastical to be true. Is there any feeling in you that distrusts me? Feels I am a con artist?
I want you to know one thing about me.
So listen closely.
I love what I do.
Every time a novel invention eclipses the horizon, revealing itself like a royal flush you never saw coming, one has to do a double take to ensure one sees clearly. Perhaps rub your eyes and blink once or twice. It’s no illusion.
Technology is, like us, a form of magic. By harnessing light, shadow, and color within complex stunning interfaces, it mirrors and morphs life itself, creating infinite forms in an infinite vista of chaos.
We possess the capability to foster the genesis of beings who look exactly like those you see showcased in this story. What is a trickier question than this is how they can be balanced among each other while preserving freeform physique and build fluidity, weighing the desire for uniqueness against the ideal of a fair competitive playing field.
There is something else I want you to know about me. I am willing to experiment no matter the problems, paradoxes, and intricacies involved.
If it seems absurdly complex to balance an expansive selection of classes who each choose their own custom body types, spec builds, and weapons, this is because it is, and also because, paradoxically, it’s not that hard at all.
Why is this?
We take a simplified approach to the creation of an initial experimental testing ground. Here, we hope to see very simplified versions of the races and classes given a space to test abilities, traits, and contrasts in a way that allows us to identify strengths and weaknesses early and so evolve.
At some point, as a creator of any game, you also have to decide on one singular fundamental axiom:
There is no sense in giving a damn.
If it’s all fucked beyond belief, so be it. I couldn’t care less. We’ll of course invest our noblest effort to find the perfect balance, as we already have. If, for whatever reason, the final game one day in the far future proves so magnificently mad it cannot be made much sense of, well, guess what…
What does that remind you of?
So as you contemplate the mystical object I show you, reflecting on what it means to you and whether I’m the first one to reveal it to your eyes, see within and feel there are no limits on the potentials offered by the illusions of technology.
It’s sort of like poker. Eventually, when you’re feeling a little lucky, you cast all your chips in the middle and let the cards fall where they may.
_ _ _

